12+
Fire Productions
30TB
Fire & Smoke Library
Houdini &
EmberGen
Simulation
TPN
Gold Shield
/ The Discipline

Fire You Can
Safely Light.

Special effects put real fire in front of a camera. Flame bars, burn pans, a controlled charge on a tree trunk. The physical anchor for the shot. Visual effects take it from there: the forest burning to the horizon, the fire front that surrounds your cast for as many takes as the director needs, the scale no safety plan could justify. Built shot by shot. Nobody gets hurt.

That gap between what's safe to shoot and what the story needs is where our fire work lives. We close it by building scale, intensity, and the specific physical logic of a fire behaving in a real environment.

Fire is the discipline we've built the deepest body of work around. From the Black Summer bushfires of Fires to the virtual pyrotechnics of Heartbreak High S2, the creature fire of Dark Harvest, and the Bodden House blaze of The Bluff.

/ The Library

30TB of
Real Fire.

Underpinning every fire production we take on is our in-house element library: around 30TB of high-resolution, high-dynamic-range fire, smoke, water and atmospheric plates. Built up and carefully tagged across years of production. Every element shot on professional cinema cameras at native resolution, with real fire behaving in real physical space.

On a production with schedule pressure (which is every production), being able to pull the exact element a shot needs is a large part of what makes the result read as physical. Matched for flame character, height, colour temperature and motion. The right element in the right place composts faster, reads better, and costs less to iterate.

The library is the foundation. Houdini FX simulation and EmberGen handle what the library can't give us. The two approaches combine shot by shot depending on what the scene requires.

/ Pipeline

How
We
Build
Fire.

Simulation
  • Houdini FX for fire, smoke, ember, destruction and fluid simulations
  • EmberGen for real-time fire and smoke generation on episodic schedules
  • Custom particle emitters with collision geometry for character and environment interaction
  • Redshift rendering for fire and smoke volumes at production quality
Library
  • 30TB of high-resolution, high-dynamic-range fire and smoke plates
  • Carefully tagged by flame character, height, colour temperature and motion
  • Shot on professional cinema cameras. Real fire, real physics
  • Structural fire elements captured against architecture for window, doorway and roof integration
Compositing
  • Nuke for all fire and smoke compositing
  • 3D camera tracking for handheld and moving camera shots
  • Z-depth passes for volumetric smoke with spatial depth logic
  • Rotoscoping with characters and environment separated for correct layering
  • Multi-pass delivery to grading with fire, smoke, embers and mattes broken out
On Set
  • On-set VFX supervision: chrome balls, colour charts, tracking markers
  • Lidar scanning of fire environments for accurate smoke simulation geometry
  • Previz and technical planning around practical SFX fire elements
  • Virtual production augmentation: LED volume fire content enhanced in post
/ Fire & Pyro Productions
Bushfires. House fires.
Everything in between.
12 productions. Sydney, Australia.