14+
Fire Productions
30TB
Library
Houdini &
EmberGen
Simulation
TPN
Gold Shield
/ The Discipline

Fire You Can
Safely Light.

Special effects put real fire in front of a camera. Flame bars, burn pans, a controlled charge on a tree trunk. The physical anchor for the shot. Visual effects take it from there: the forest burning to the horizon, the fire front that surrounds your cast for as many takes as the director needs, the scale no safety plan could justify. Built shot by shot. Nobody gets hurt.

That gap between what's safe to shoot and what the story needs is where our fire work lives. We close it by building scale, intensity, and the specific physical logic of a fire behaving in a real environment.

Fire is the discipline we've built the deepest body of work around. From the Black Summer bushfires of Fires to the virtual pyrotechnics of Heartbreak High S2, the creature fire of Dark Harvest, and the Bodden House blaze of The Bluff.

/ The Library

30TB
Library.

Underpinning every fire production we take on is our in-house element library: around 30TB of high-resolution, high-dynamic-range fire, smoke, water and atmospheric plates. Built up and carefully tagged across years of production. Every element shot on professional cinema cameras at native resolution, with real fire behaving in real physical space.

On a production with schedule pressure (which is every production), being able to pull the exact element a shot needs is a large part of what makes the result read as physical. Matched for flame character, height, colour temperature and motion. The right element in the right place composts faster, reads better, and costs less to iterate.

The library is the foundation. Houdini FX simulation and EmberGen handle what the library can't give us. The two approaches combine shot by shot depending on what the scene requires.

/ Pipeline

How
We
Build
Fire.

Simulation
  • Houdini FX for fire, smoke, ember, destruction and fluid simulations
  • EmberGen for real-time fire and smoke generation on episodic schedules
  • Custom particle emitters with collision geometry for character and environment interaction
  • Redshift rendering for fire and smoke volumes at production quality
Library
  • 30TB of high-resolution, high-dynamic-range fire, smoke, water and atmospheric plates
  • Carefully tagged by flame character, height, colour temperature and motion
  • Shot on professional cinema cameras. Real fire, real physics
  • Structural fire elements captured against architecture for window, doorway and roof integration
Compositing
  • Nuke for all fire and smoke compositing
  • 3D camera tracking for handheld and moving camera shots
  • Z-depth passes for volumetric smoke with spatial depth logic
  • Rotoscoping with characters and environment separated for correct layering
  • Multi-pass delivery to grading with fire, smoke, embers and mattes broken out
On Set
  • On-set VFX supervision: chrome balls, colour charts, tracking markers
  • Lidar scanning of fire environments for accurate smoke simulation geometry
  • Previz and technical planning around practical SFX fire elements
  • Virtual production augmentation: LED volume fire content enhanced in post
/ Fire & Pyro Productions
Mortal Kombat II
Film · 2026
EmberGen flaming kick and punch effects built through the Blue Portal fight sequence. Portal and fire FX across the Netherworld shots. A final campfire sequence with no practical fire on set: atmosphere, smoke, flame and interactive lightning built entirely in post around lights placed to suggest firelight.
View Breakdown →
The Bluff
Film · 2026
Bodden House, a period Caribbean thatched structure, built in EmberGen from a Lidar scan of the geometry, rendered in Redshift, and composited with library fire in Nuke. Connor's torch contacting the roof: a Houdini FX simulation with live-action torch and smoke elements.
View Breakdown →
NCIS: Sydney — Season 3
Series · 2025
Fire and pyro across the studio's largest engagement with the NCIS franchise to date. 500+ shots spanning action sequences, environment work, and the series' ongoing visual effects requirements.
View Breakdown →
NCIS: Sydney — Season 2
Series · 2024
Fire and pyro across 10 episodes of this CBS procedural. Gunshots, explosions and fire as the action VFX infrastructure that keeps the series running at pace, alongside the maritime centrepiece of Episode 202.
View Breakdown →
Heartbreak High — Season 2
Series · 2024
Virtual pyrotechnics under close Netflix scrutiny. CG smoke fully rebuilt in 3D with tracked virtual sets, EmberGen fire blended with practical elements shot by shot. The Flaming Richard: a phallic fire trail hand-drawn in Houdini and deployed across multiple angles.
View Breakdown →
La Brea — Season 3
Series · 2024
A Houdini and EmberGen build for episodic pace. Burning trees with skeleton rigs animating through EmberGen, custom ember particle emitters with collision geometry, and Episode 4's prehistoric firestorm: a full 3D set reconstruction with wind timing planned to the frame.
View Breakdown →
Nautilus — Season 1
Series · 2024
Fire sequences in a physical set. EmberGen smoke grounded with a 3D Lidar scan of the stage geometry so volumes interact correctly with the architecture. Flame reflections composited across high-gloss surfaces with moving, flickering colour temperature.
View Breakdown →
Dark Harvest
Film · 2023
Fire composited onto a creature. Sawtooth Jack's glowing head throwing light onto shoulders and chest previously in shadow, repainted across the body. Each new light source reconciled with the surrounding darkness of the frame.
View Breakdown →
Heat
Mini-Series · 2023
An approaching bushfire treated as a character. Horizon smoke, sky replacements, a gas tank explosion, Z-depth volumetric smoke compositing, structural library fire elements mapped to windows and ceilings. Restraint as art direction: devastating but specific.
View Breakdown →
Shayda
Film · 2023
Interior atmospheric smoke filling a house as fire takes hold. Library elements selected for density and movement within a confined space. Exterior house fire with a Houdini FX water simulation: pressurised hose stream arcing onto the structure, with roof tile and gutter collision geometry.
View Breakdown →
The Convert
Film · 2023
A climactic attack sequence augmented with smoke and fire elements across the chaos of the battle. Enhancing scale, amplifying the impact of violence, extending the geography of conflict beyond what was captured on the day.
View Breakdown →
Fires
Mini-Series · 2021
The 2019–2020 Black Summer bushfires across six episodes. Full CG burning environments, a digital fire truck built for reflection and destruction, DreamScreen LED volume augmentation, ember storms, burnt-landscape matte painting, and the bushfire skies, day and night, that the series lives inside.
View Breakdown →
Glitch — Season 3
Series · 2019
The series finale's climactic bushfire: the Gates of Hell. Built entirely from library elements layered foreground to background around rotoscoped characters, with no blue or green screen. Sky shifted from blue to deep orange. Fire danger sign updated to CATASTROPHIC.
View Breakdown →
Reef Break — Season 1
Series · 2019
The Eastland Refinery fire. Our first major fire sequence. Large-scale explosions, 2D library fire and smoke from fixed and long-lens cameras. Interior burning refinery with foreground and background flame, orange-tinted metal surfaces, and flickering light effects.
View Breakdown →