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VFX Breakdown · Series · Disney+

Nautilus

NetworkDisney+
Year2023
FormatSeries
Nautilus
200+
VFX Shots
Delivered
/ VFX Breakdown
About the Project

An origin story for Captain Nemo, the legendary anti-hero of Jules Verne's 20,000 Leagues Under the Sea. Produced for Disney+, Nautilus is a high-concept adventure series shot in Queensland, following a brilliant young prince turned pirate as he wages war against the colonial empire that enslaved him — aboard the world's most extraordinary submarine.

The series demanded VFX that could hold up across a wide range of environments — from intimate fire-lit interiors to expansive open ocean.

Our Work

Future Associate delivered VFX across the full series run. The scope ranged from large-scale environment design to highly technical simulation work — with the ocean alone requiring ten distinct visual treatments across episodes.

The fire sequences were a particular technical challenge: building convincing embers, smoke, and flame reflections on high-gloss surfaces, with CG smoke generated in EmberGen and grounded using a 3D Lidar scan of the physical set so the billowing volumes would interact accurately with the architecture.

Fire simulation — embers, smoke and flame reflections across pivotal sequences
CG smoke in EmberGen, grounded with 3D Lidar scan of physical set geometry
Ocean environment — ten distinct looks across episodes, with light rays and particle simulation
Advanced keying, despilling and warping; reflected flame detail on high-gloss surfaces