Character animation, digital doubles, creature performance and procedural effects. Feature film and television for Warner Bros., Amazon MGM, Netflix, Universal and more.
Some performances can't be captured on set. An actor can't fly a WWII aircraft, a lead can't surf at professional level, a character can't physically turn into a goblin. Animation closes the gap between what's possible on the day and what the story needs.
At Future Associate, animation work sits inside a full production pipeline: Houdini for procedural and FX-driven animation, Maya for rigging and character work, Substance for surfacing, Redshift for rendering. The result is animated elements that share the same physical world as the live-action plates around them.
Our animation pipeline starts from what was shot on the day. On-set scans, photogrammetry, chrome balls, HDRI reference: all of it feeds into assets that are grounded in the real lighting environment before a single keyframe is set.
For creature animation, we work from production-supplied reference: stills, video, detailed notes on behaviour. For digital doubles, we start from character scans. For vehicles and props, from geometry, reference photography and, where available, the partial practical build that was on set.