14+
Productions
Maya, Houdini
& Blender
Pipeline
TPN
Gold Shield
40%
Production Rebate
/ The Discipline

Performance
You Can't
Capture.

Some performances can't be captured on set. An actor can't fly a WWII aircraft, a lead can't surf at professional level, a character can't physically turn into a goblin. Animation closes the gap between what's possible on the day and what the story needs.

At Future Associate, animation work sits inside a full production pipeline: Houdini for procedural and FX-driven animation, Maya for rigging and character work, Substance for surfacing, Redshift for rendering. The result is animated elements that share the same physical world as the live-action plates around them.

/ The Pipeline

Built From
Production
Data.

Our animation pipeline starts from what was shot on the day. On-set scans, photogrammetry, chrome balls, HDRI reference: all of it feeds into assets that are grounded in the real lighting environment before a single keyframe is set.

For creature animation, we work from production-supplied reference: stills, video, detailed notes on behaviour. For digital doubles, we start from character scans. For vehicles and props, from geometry, reference photography and, where available, the partial practical build that was on set.

/ Animation Productions
The Bluff
Film · 2026
Digital doubles of Custode and the pirates, rigged from character scans and animated to match on-set blocking. Handed to the FX team for a Houdini fragmentation and soft-tissue destruction sequence. CG rowboat sequence with digital double pirates navigating a coral reef across multiple shots.
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Apple Cider Vinegar
Mini-Series · 2025
Leech population procedurally placed across a decomposing body using Houdini, with hero leeches individually animated where the camera demanded it. Rapid CG plant growth from a skeletal body — Houdini FX with real-world time-lapse and documentary footage as reference throughout.
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Dangerous Animals
Film · 2025
Four fully CG shark species animated for close-proximity interaction with actors. AI face replacement on surfing sequences: photogrammetry scan of the lead actor integrated via face-swap so the surfer in stock footage becomes the character.
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NCIS: Sydney — Season 3
Series · 2025
Animation across the studio's largest engagement with the NCIS franchise — 500+ shots spanning action sequences and the series' ongoing visual effects requirements.
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Prisoner of War
Film · 2025
Three CG aircraft animated across a climactic WWII rescue sequence — a C-47 performing a glider pickup, a Japanese Zero, and a CG glider extended from a partial set build. Photographically accurate propeller motion blur across all three vehicles. Houdini FX for the tow cable, vegetation and a signal flare.
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Boy Swallows Universe
Mini-Series · 2024
Recurring dream sequences — a Holden Kingswood floating in space, combining blue screen extraction with full CG environments for wide shots. The Blue Wren: a fully CG Splendid Fairy-wren appearing as an omen across multiple episodes, rigged and animated from production reference photography and video.
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In Vitro
Film · 2024
A photorealistic CG cow matched to the production animal from live-action reference footage — deployed across indoor, outdoor and water tank environments wherever working with the live animal wasn't practical.
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States of Mind
Film · 2024
A CG rat rigged and animated in Maya. A demon possum built from a production base mesh, rigged for fur simulation in Houdini FX, with a wet groom designed specifically for the rain environment. Both creatures animated to carry the intentionality of human minds inside animal bodies.
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Dark Harvest
Film · 2023
The digital warp of Sawtooth Jack — an actor in costume deformed in-plate into skeletal proportions using a BlendShape warp in Nuke, with selective CG patches applied shot by shot where the deformation alone wasn't reading. The result sits on a spectrum between in-camera and fully CG.
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The Convert
Film · 2023
A falcon hunting and snatching a huia mid-flight — 30 seconds of feathered creature animation directed in-studio by the late Lee Tamahori. Both birds fully CG, built from native New Zealand bird anatomy and flight research.
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The Equalizer 3
Film · 2023
A CGI digital double of the actor built from on-set scans, rigged and animated through a van crash sequence — with cracked windshield, smoke and blood completed around the performance.
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The Portable Door
Film · 2023
Goblins morphed from scanned human characters — Rosie's full human-to-goblin transformation built with speed ramps matched to editorial reference. CG ears growing on an actor's head, tracked and animated against HDRI reference. Character scans used as the base for creature-to-object morph sequences.
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Animation that shares the frame with real performances.
Grounded in production data.
Built in Sydney.