12+
Productions
Maya, Houdini
& Redshift
Pipeline
TPN
Gold Shield
40%
Production Rebate
/ The Discipline

Real Enough
to Share the Frame.

Creature work lives or dies on one thing: does it read as physically real in the world the camera is in? Not real in isolation. Real against a live actor, in a real location, with real lighting that we weren't there to control.

Our creature pipeline is built around that constraint. Every build starts from production reference: live-action animal footage, concept art, the practical prosthetic, the scanned actor. We match surface, proportion, movement and lighting to what was actually captured on the day before a single detail is invented.

/ The Pipeline

From Scan
to Screen.

Modelling in Maya or from production-supplied base meshes. Surfacing in Substance Painter. Fur and groom simulation in Houdini FX, built to match the environment the creature lives in, whether that's a dry Australian bush, a rain-soaked Victorian mansion, or an ocean. Rendering in Redshift, compositing in Nuke.

For digital doubles, the process starts from photogrammetry scans of the actor or practical costume. For fully CG animals, from live-action reference footage, stills, and documented anatomy. The creature is built to exist. Not to be noticed.

/ Creature VFX Productions
The Bluff
Film · 2026
Digital doubles of Custode and the pirate crew — built from character scans, rigged, and handed to the FX team for a Houdini fragmentation and soft-tissue destruction sequence. Fragmentation simulation driving structural collapse with flesh and soft-tissue layered on top.
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Apple Cider Vinegar
Mini-Series · 2025
Lucy's drug trip creature work: leech population procedurally placed across a decomposing body using Houdini, with hero leeches individually animated. Body decomposition driven by Houdini simulation. A fern of the species that appears in the shots was procured for direct reference by the FX team — it now lives in the studio.
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Dangerous Animals
Film · 2025
Four fully CG shark species — built, surfaced, rigged and animated for close-proximity interaction with actors in open water. Character shadows cast onto the sharks from Zephyr and Moses above. A digital double of Tucker placed directly in the mouth of a great white for the film's climax.
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NCIS: Sydney — Season 3
Series · 2025
Creature work across the studio's largest engagement with the NCIS franchise to date.
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Boy Swallows Universe
Mini-Series · 2024
The Blue Wren — a fully CG Splendid Fairy-wren appearing as an omen across multiple episodes of the most-watched Australian Netflix production to date. Built from production reference stills and video, with physical scale models on set giving the director and DP accurate blocking reference.
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In Vitro
Film · 2024
A photorealistic CG cow matched coat-for-coat and muscle-for-muscle from live-action footage of the production animal. Deployed wherever working with the real cow wasn't practical — indoors, outdoors, and in a water tank with a full Houdini fluid simulation driven by the CG cow as a collider.
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States of Mind
Film · 2024
A demon possum — built from a production base mesh, surfaced in Substance, rigged for fur simulation in Houdini FX with a wet matted groom designed for the rain environment. A CG rat built from a stock mesh and rigged in Maya. Both creatures carry the intentionality of human minds inside animal bodies.
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Dark Harvest
Film · 2023
Sawtooth Jack — a hybrid creature preserving the in-camera performance of an actor in costume. 3D scans of the actor used to build a warp model deforming the plate footage into skeletal proportions. Selective CG patches applied where the deformation alone wasn't reading: glowing head, fire, close-up facial animations.
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The Convert
Film · 2023
A falcon and a huia — both fully CG, built from native New Zealand bird anatomy research. A 30-second mid-flight hunt sequence directed in-studio by the late Lee Tamahori. One of the most sustained feathered creature animation sequences in Australian VFX.
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The Equalizer 3
Film · 2023
A CGI digital double of the actor built from on-set scans and animated through a van crash sequence — rigged, textured and composited with secondary destruction elements.
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The Portable Door
Film · 2023
Three goblins — Seth, Jessica and Stephen — digitally scanned and their likenesses morphed into stationary objects. Rosie's full goblin transformation built as a human-to-goblin morph with production-matched speed ramps. CG ears growing on an actor's head, tracked and lit against HDRI reference captured on set.
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Creatures built to be believed.
Sydney, Australia.