LED volume content, panoramic plate photography, multiplate stitching and real-time environment pipelines for on-set capture. Six productions, from Penrhyn Castle to 1949 Los Angeles.
Virtual production reverses the traditional VFX pipeline. Instead of placing an actor into a world built in post, you build the world before the camera rolls and let the actor perform inside it on the day. The result is a composite that starts from a real, physically-grounded performance rather than a green screen.
Future Associate has delivered virtual production across multiple approaches: LED volume environments built for on-set playback, panoramic plate packages shot on location for LED stage use, and Unreal Engine environments composited in post against green screen plates.
For Watchmen, we scanned Penrhyn Castle in Wales and reconstructed it as a real-time environment 5,000 miles away in Atlanta. For Three Thousand Years of Longing, we stabilised, undistorted and stitched three 6K location plates into a single 18K file for LED volume playback in a van dialogue sequence. For Why Women Kill S2, a CG city built in Unreal was rendered as EXRs and composited with actors shot on a green screen.
Each project defines its own pipeline. The common thread is accuracy: the environment has to be true enough to the real location, or real enough to a plausible one, that actors can perform inside it and audiences never question where they are.