18+
Productions
Houdini &
EmberGen
Simulation
TPN
Gold Shield
40%
Production Rebate
/ The Discipline

Physics
That Make
Sense.

The hardest constraint in FX simulation is that the physics has to explain what was already shot. A stunt performer was pulled in a direction by a cable. The simulation has to invent a shark that plausibly caused it. A character's body collapses. The sim has to match the performance frame-for-frame.

We build simulation to serve what was captured on the day, not to replace it. That means starting from the plate, understanding the practical, and building effects that feel inevitable rather than imposed.

/ The Pipeline

Houdini.
EmberGen.
Redshift.

Our simulation pipeline runs on Houdini FX: pyro, FLIP fluids, Vellum cloth and hair, rigid body and constraint networks. EmberGen handles real-time fire and smoke generation for productions where iteration speed is critical. Everything renders in Redshift.

For shows with tight episodic schedules, EmberGen's real-time feedback means effects can be reviewed and adjusted quickly. For sequences that demand physical precision, ocean simulations, destruction, complex fluid interaction, we use Houdini FX.

/ FX Simulation Productions
The Bluff
Film · 2026
EmberGen fire and smoke for the Bodden House sequence, grounded with a LIDAR scan of the set geometry so volumes interact correctly with the thatched structure. Houdini FX for Connor's torch simulation and the pirate ship's ocean in heavy rain.
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Apple Cider Vinegar
Mini-Series · 2025
Houdini procedural leech placement and body decomposition simulation. Rapid plant growth FX — Houdini-driven with real-world time-lapse referenced throughout, calibrated so the acceleration carries genuine physical logic.
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Dangerous Animals
Film · 2025
Houdini FX chum simulation — blood and floating organic material dispersing in water. CG ocean matched to plate conditions across a bay, a dock and a swimming pool. Blood simulation for the wound in the climactic shark breach.
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NCIS: Sydney — Season 3
Series · 2025
FX simulation across 500+ shots — fire, destruction and action effects as the ongoing VFX infrastructure of the series.
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Boy Swallows Universe
Mini-Series · 2024
The vapour text — a three-system Houdini build combining a suction target system, a pyro force micro solver and a pop advection simulation, with words hand-drawn on a Wacom tablet as the emission source. Water simulations for a splashing fish and a car crashing into a lake.
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NCIS: Sydney — Season 2
Series · 2024
Houdini FX ocean simulation for Sydney Harbour — waves, wake and ripple interactions around the James Craig, lit and rendered in Redshift. Drone plates retimed and CG ocean animated to match the accelerated pace.
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Heartbreak High — Season 2
Series · 2024
EmberGen virtual fire and smoke — 3D camera-tracked virtual sets with prop and character geometry so CG smoke flows around objects correctly. Flaming Richard: fire spread animated from a hand-drawn Houdini guide with procedural noise and thickness.
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In Vitro
Film · 2024
Houdini fluid simulation in a water tank — CG cow as a collider driving surface displacement, white-water foam and splash interaction. Selective 2D splash elements added in compositing for the most active moments.
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La Brea — Season 3
Series · 2024
Houdini FX burning trees with skeleton rigs — animation transferred to EmberGen for fire layering. Custom ember particle emitters with collision geometry for character and environment interaction. Episode 4 firestorm: full set reconstruction in 3D, wind direction and timing planned to the frame.
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Monkey Man
Film · 2024
Houdini Vellum solver — wallpaper and plaster tearing from a wall surface as an axe drags across it, with dust and plaster chips driven by the same sim. Combined with on-set reference footage of a real axe dragged through drywall.
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States of Mind
Film · 2024
Houdini rain simulation with a wetness map following the complex geometry of Camelot's Victorian facade. Lightning rendered as dedicated passes of the building exterior, calibrated by perceived distance for each strike.
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The Equalizer 3
Film · 2023
Houdini Flip simulation for wine streams — animated velocity bursts driving particle emission with proxy actor geometry as colliders. Full CGI van crash sequence — environment and digital double rebuilt from on-set scans, Houdini physics for cracked windshield and debris.
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The Portable Door
Film · 2023
Houdini HairGen and Vellum per-strand physics for enchanted hair that spells BEWARE — prototype animated guides fed into Vellum constraints for physical per-strand dynamics. POP and Pyro simulations for magical beams, orbs and energy effects.
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La Brea — Season 2
Series · 2022
Houdini FX snowstorm — falling snow and mist simulations composited across a prehistoric 10,000 BC camp. Storm front built from layered 2D still photography of severe weather cloud formations, animated to camera.
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Glitch — Season 3
Series · 2019
Houdini ash simulation for two characters turning to ash and dispersing toward camera. Insect swarm FX, wound healing animation and water droplet suspension across multiple supernatural sequences.
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Fire, water, destruction.
Sydney, Australia.