Under the Banner of Heaven VFX visual effects by Future Associate
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VFX · Mini-Series · FX / Hulu

Under the Banner
of Heaven

NetworkFX on Hulu
Year2022
FormatMini-Series
CreatorDustin Lance Black
30+
VFX Shots
Delivered.
About the Project

A devout detective's faith is tested as he investigates a brutal murder seemingly connected to an esteemed Utah family's spiral into LDS fundamentalism and their distrust in the government.

Our Work

Future Associate delivered clean-ups, morphs and editorial compositing across multiple episodes of this FX/Hulu limited series — shot on location in Utah under cold-weather conditions that generated a significant volume of invisible VFX work.

/ Environmental Cleanup

Shooting in Utah in winter creates problems that don't exist on a soundstage. Cold breath was visible on actors across multiple shots — each one requiring careful rotoscoping and clean-plating to remove without disturbing the surrounding image. Similarly, falling snow needed to be removed from a number of shots where it conflicted with the edit or continuity requirements. Neither task is glamorous, but both are exacting — breath in particular moves organically and requires frame-by-frame attention to keep the removal invisible against skin and clothing.

Timelapse footage presented a different kind of problem. Several shots had been captured with camera sensors showing dead pixels — stationary RGB artifacts scattered across the entire frame, more visible in darker areas of sky and ground. With thousands of dead pixels blown up to full resolution, each shot required systematic cleanup across every frame before it could be used in the cut.

Production equipment and crew removal rounded out the cleanup pass — a camera operator visible in a sunglass lens reflection, crew and equipment reflected in a car window, a boom mic in frame. Standard work, done cleanly in Nuke.

/ Editorial Compositing

A portion of the shot list involved reproducing editorial decisions as VFX deliverables — the editor had applied a range of Avid effects to the timeline, including fluid morphs, 3DWarp repositioning, region stabilisation, AniMatte masking and speed ramps, and those needed to be matched precisely in Nuke. Some shots shortened a single take; others blended between two takes of the same actor. The notes flagged that timing changes affected spoken dialogue — meaning any imprecision in the morph or speed adjustment would be immediately visible as a lip sync error. The work demanded accuracy at every frame boundary.

Cold breath removal — rotoscoping and clean-plating across multiple shots in Nuke
Falling snow removal — environmental cleanup across Utah location footage
Dead pixel cleanup — RGB sensor artifacts removed from timelapse footage
Equipment & crew removal — reflections, boom mic, camera operator
Editorial morphs — Avid fluid morph, 3DWarp and speed ramp effects reproduced in Nuke